Lu Yun Zepp Taipei Live Show

Project Name

Lu Yun Zepp Taipei Live Show

Clients

TeamEar Music

Year

2026

Overview

This was a solo live concert for Taiwanese artist Lu Yun, featuring two shows that accommodated 1,000 attendees each

My Role
Produced live visuals for four songs, covering everything from initial creative concepts and art design to final animation, as well as the creation and on-site execution of interactive content.
Event3DAI

Breathe

The artist and bassist playing the interactive pickleball game live on stage. 

On-site control and system testing during rehearsal. 

For the intro of the song Breathe, I pitched an interactive pickleball mini-game to reflect the artist's hobby. We mapped the live MIDI signals to control the on-screen character, allowing the artist to play a live match and interact with the audience in real-time.

Try the game here!

This interactive mini-game was developed in close collaboration with the show director, who provided valuable insights for the live execution. The final game was entirely programmed using Claude Code.

As the song transitions into the vocal performance, the live visuals shift into animations that seamlessly match the mini-game's aesthetic. These animated sequences were also fully developed using Claude Code.

While developing the games and animations with Claude, I also worked with AI to build custom tools for refining the pixel art, along with a dedicated interface that streamlined the adjustment of various visual and dynamic parameters.

ClaudeGPT ImageTouchDesignerArena

Bugtato

For the song Bugtato, I created candy-themed 3D animations featuring rhythmic movements and simple visual effects synced to the music.

The jelly in the center takes the shape of the artist's logo. I set up an audio-driven animation using Blender's Geometry Nodes, allowing the music to directly dictate the jelly's rhythmic movements.

Material Setup & Logo Design: For the jelly logo, I created a specific shape that continuously maintains the logo pattern even during rotation.

BlenderClaudeBlender MCP

We

For the highly layered and explosive track We, I designed dynamic lighting effects that flash perfectly in sync with the beat. This was achieved through a precise combination of manual keyframing and driver setups to match the song's intense energy.

Drawing inspiration from the song's music video, where the artist navigates concrete ruins, I adopted this imagery for the live visuals.

The seemingly solid yet constantly shifting architectural forms were designed to echo the core concept of the track.

Blender

Nerd Like Me

The song 'Nerd Like Me' explores the feeling of being out of place in a nightclub. To capture the chaotic atmosphere of the club scene, I incorporated visual elements like reaching hands, flashing lights, shattered glass, and dancing shadows. 

A key part of my workflow involved using Claude Code and the TouchDesigner MCP. Once the core visual design was set, AI helped me configure parameters and adjust timeline functions. This AI-assisted workflow allowed me to focus purely on the visual design. Using the interface set up by Claude, I could easily tweak parameters to quickly hit the exact visual effects I envisioned.

TouchDesignervarious MCP toolsClaude

Live Visuals in Action

Credits
Credit for Live Visuals Only
Show Director
Yuan Yang
Visual Design Coordinator
Team Ear Music, FREES
Project Manager
FREES Geegee
Visual Design
Freda Lin (For Above four songs)
FREES Hsunyu Lin, Tsailing Chi (For Remaining Songs)
Live Execution
Yenhong Kuo, Peiching Chenc (Sanying Art)
Freda Lin
Yuan Yang