Hualien AI Music Lab Exhibition

Project Name

Hualien AI Music Lab Exhibition

Clients

Hualien AI Music Lab

Year

2026

Overview

The Hualien AI Music Lab is an immersive space featuring four-sided wall projections. It hosts live performances where the surrounding visuals react to the music in real-time. Additionally, the venue holds special limited-time exhibitions that offer visitors unique and extraordinary visual experiences.

My Role
Art Direction
I designed the visual and interactive presentations for the wall projections, collaborating closely with engineers to configure the various interactive parameters. For the special exhibition, I led the art direction, guiding the team in creating all visual assets, and produced a 3-minute animated projection experience.
AIExperience

Two Thirds Exhibition

Two Thirds is an original Taiwanese animation produced by Big Cat Studio, telling a story deeply connected to the sea of Hualien. This special exhibition showcases the animation's world, offering visitors a richer, more engaging experience through immersive interactive games and dining table projection show.

Dining table projection animation

A clip showcasing the dining table projection animation I produced.

I designed various visual effects that interact directly with the plates on the dining table, utilizing light and shadow to evoke the atmosphere of the ocean.

Echoing the original Two Thirds animation, the final visuals transition into a golden hue, as various swimming and flying creatures converge among the dining plates.

The animal visual assets were generated by AI, which I then post-processed and refined within TouchDesigner.

Interactive Wall Experience: Animal Capture

The game on the walls allow the audience to capture animals on the projection using their smartphones. The scenes were meticulously designed to match the art style and settings of the Two Thirds animation. 

I used AI to generate the base environmental images. To overcome the resolution limitations of AI outputs, I utilized TouchDesigner to create lighting flows and generate specific animated assets—such as light rays, plants, bubbles, and water ripples.

Original stills from the Two Thirds animation made by Big Cat Studio.

Immersive audio-reactive projection

In these AI and TouchDesigner-driven visuals, I utilized AI-generated imagery as the foundational assets. To overcome the inherent low-resolution limitations of the AI outputs, I further processed and refined the materials within TouchDesigner. The audio-reactive elements are primarily expressed through gradient lighting and shifting shadows, creating a seamless interaction with the sound.

For the rock formations, I used Unreal Engine to rapidly block out the structures, establishing the initial lighting and shadows. These renders were then fed into an AI to generate the specific material I envisioned: the sedimentary limestone characteristic of the Hualien region.

For this visual, I utilized AI to generate the majority of the video assets, subsequently layering various effects within TouchDesigner. The volume of the live music directly controlling the growth and blooming of the flowers.

<< I specifically selected flower species commonly found in Taiwan and the Hualien region. TouchDesigner node setup.

Credits
Two Thirds Exhibition
Curator
Vuora Li
Technical Director
Henry Hsieh
Art Director
Marketing & Communications
Jamie Hsu
Concept & Planning
Vuora Li, Fei Huang
Interactive Experience Design
Vuora Li, ShuHsuan Yang
Motion Design
Freda Lin, Vanesse Lee, Goyi Huang
Interactive Technology Development
Henry Hsieh, KuanWei Wu, BoZhi Wen, ShuTing Chen
Content Editing
Vuora Li
Exhibition Coordinator
Jamie Hsu
Graphic Design
Sunny Wang
Immersive audio-reactive projection
Curator
Jamie Hsu
Technical Director
Henry Hsieh
Art Director
Interactive Experience Design
Jamie Hsu, Freda Lin, BoZhi Wen
Interactive Technology Development
Henry Hsieh, KuanWei Wu, BoZhi Wen