
Early style-transfer test

Art assets for concert visuals
Concept art made in 2024 for the series Black Tide Island (2025)
I used Stable Diffusion and Photobashing to replace the land in live-action footage with the ocean, providing a reference for the VFX team.
ROG ProArt Commercial (2024)
MSI Cnd Series (2024)
ROG CES Product Lauch Event (2025)

Character concept art by the concept team, and the AI-generated 3D-style character made by me

Earlier AI version made by another team

3D used as scene reference

AI Result
For difficult, recurring scenes, 3D stands in as a scene reference to keep everything consistent.

To achieve more consistent control over character features, our team generated over 200 images for video generation in total.


• Used AI to generate visual assets, utilized TouchDesigner for creating interactive content, and used Claude to assist the production workflow.a
• As the Art Director for this project, I planned the AI strategy and produced the exhibition's animations and interactive content.
• I independently directed and produced visual animations for four concert songs.
• Built by our team for the studio showcase, as part of the event experience.
4DGS in UE
With DLSS 5
• Engineers built the import plug-in
• I handled the UE import and built the example
• Test DLSS 5 to optimize 4DGS characters videos
Multi-person face swap in video
Multi-person swap onto stylised characters

Live action to stylised character
• Tests for a ROG commercial event that needed on-site style and face swapping
• Provide weekly test reports to the ROG team.

Training process records provided to colleagues

Internal training documentation on ComfyUI Fundamentals I prepared for other teams.
